Storg is a half orc male fighter{{#set:RPG System=D&D 3.5|summary=null|name=Bob|Challenge Rating=5|Race=Human|Alignment=True Neutral|Size Category=M|Creature Type=Humanoid}}

Bob    CR 5

Male Human Fighter

True Neutral M Humanoid (Human)

Init +1, Senses Listen +1; Spot +1

Languages Common

AC 19, touch 11, flat-footed 18 (Armor+8, Dex+1)

hp 40 (5D10+10 HD)

Fort +6, Ref +2, Will +2

Spd 20

Melee Greatsword+10(2D6+6/19-20x2)

Ranged Longbow+6(1D8/x3)

Base Atk +5; Grp +8

Space 5 ft.; Reach 5 ft.

Atk Options Power Attack, Cleave, Blind-Fight

Combat Gear Belt of One Mighty Blow, Silversheen, Potion:Bull's Strength

Special Actions None

Abilities Str 16 (Template:AbilityMod), Dex 13 (Template:AbilityMod), Con 14 (Template:AbilityMod), Int 10 (Template:AbilityMod), Wis 12 (Template:AbilityMod), Cha 8 (Template:AbilityMod)

SQ Human Traits

Feats Power Attack, Cleave, Weapon Focus:Greatsword, Blind-Fight, Combat Reflexes, Weapon Specialization:Greatsword

Skills Handle Animal+7, Intimidate+7, Ride+9

Possessions Mwk Greatswod, Mwk Full Plate, Combat Gear, 174GP

Changing Bob's weapon(And the Appropreate Feats) to another Two-Handed Weapon can significantly change the Feel of the NPC. He could serve as a Death Cultist if given a Scythe or Veteran Army Grunt if given a Glaive, just as examples.

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