Male Tethyrian Clr11/Dis4 of Bhaal; CR 15; Medium-size Humanoid; HD 15d8+60; hp 131; Init +1; Spd 30 ft.; AC 16 (touch 11, flat-footed 15); Base Atk +11; Grp +14; Atk +15 melee (1d8+3, masterwork heavy mace) or +15 melee (1d4+4/19-20, sacrificial knife); Full +15/+10/+5 melee (1d8+3, masterwork heavy mace) or +15/+10/+5 melee (1d4+4/19-20, sacrificial knife); Face/Reach 5 ft./5 ft.; SA Rebuke undead; SQ Aura of evil, divine emissary, imbue with spell ability, sacred defense; AL LE; SV Fort +15, Ref +5, Will +16; Str 16, Dex 13, Con 18, Int 15, Wis 21, Cha 13 Skills and Feats: Concentration +19 (+23 when casting defensively), Craft (alchemy) +7, Diplomacy +6, Heal +15, Intimidate +5, Knowledge (arcana) +7, Knowledge (history-Moonshaes) +7, Knowledge (religion) +17 (+21 with sacrifices, +24 with sacrifices using sacrificial knife), Knowledge (the planes) +7, Profession (cook) +10, Speak Language (common, chondathan, illuskan, sylvan), Spellcraft +19, Survival +10 (+12 in other planes); Combat Casting, Deformity (Obese), Reach Spell, Sacrificial Mastery, Scribe Scroll, Track, Willing Deformity Special Qualities: Aura of evil (aura equals cleric level), rebuke undead as 16th level cleric (+2 to turning checks) 4/day. Divine emissary, imbue with spell ability, sacred defense +2. Cleric Spells Prepared (6/7+1/6+1/6+1/5+1/5+1/3+1/2+1/1+1; base DC = 15 + spell level; caster level 15th): 0 – create water, detect magic, detect poison, guidance, purify food and drink, read magic; 1st – command, cure light wounds x2, curse water, doom, obscuring mist, protection from good*, shield of faith; 2nd – darkness, death knell*, desecrate, eagle’s splendor, find traps, silence, spiritual weapon; 3rd – animate dead*, create food and water, dispel magic, glyph of warding, magic vestment, protection from energy, speak with dead; 4th – air walk, control water, cure critical wounds, freedom of movement, tongues, unholy blight*; 5th – inflict serious wounds (reach), insect plague, flame strike, plane shift, slay living*, summon monster V; 6th – blade barrier, create undead*, gate seal, planar ally; 7th – control weather, destruction*, repulsion; 8th – earthquake, unholy aura*.

  • Domain spell. Deity: Bhaal. Domains: Death (1/day, melee touch attack kills living creature if 11d6 roll equals or exceeds its current hit points), Evil (cast evil spells at +1 caster level), Law (cast law spells at +1 caster level).

Possessions: Masterwork chainmail, masterwork heavy mace, sacrificial knife, unholy symbol (Bhaal). Heart of Kazgaroth. Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown

Heart of Kazgaroth: This artifact created from the heart of an avatar of Bhaal grants the user instant access to Bhaal himself as if under a permanent commune spell. Furthermore the user can rebuke undead as a 5th-level cleric. If the user already has this ability, these levels stack with his cleric levels for this purpose. Once a week the user can animate an undead host. This allows the user to create an army of 3000 worth of HD of undead.

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