Male Mulan Human Wiz15/Acm4; CR 19; Medium-size Humanoid; HD 19d4+38; hp 87; Init +2; Spd 30 ft.; AC 19 (touch 14, flat-footed 17); Base Atk +9; Grp +10; Atk +11 melee (1d6+2, staff of slinging) or +12 ranged (1d4+2, staff of slinging); Full Atk +11/+6 melee (1d6+2, staff of slinging) or +12 ranged (1d4+2, staff of slinging); Face/Reach 5 ft./5 ft.; SQ Archmage high acana; AL LE; SV Fort +8, Ref +8, Will +15; Str 12, Dex 15, Con 15, Int 22, Wis 14, Cha 17 Skills and Feats: Concentration +24 (+28 when casting defensively), Craft (alchemy) +16, Decipher Script +11, Diplomacy +10, Intimidate +8, Knowledge (arcana) +28, Knowledge (architecture and engineering) +16, Knowledge (history-Thay) +16, Knowledge (local-Moonshaes) +16, Knowledge (nobility and royalty) +16, Knowledge (the planes) +16, Profession (brewer) +7, Profession (herbalist) +12, Search +10 (+12 with secret or hidden doors), Speak Language (common, mulhorandi, chondathan, damaran, draconic, elven, illuskan, infernal), Spellcraft +33; Combat Casting, Craft Magic Arms and Armor, Craft Staff, Craft Wondrous Item, Forge Ring, Leadership (17), Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (evocation), Spell Focus (transmutation) Special Qualities: Mastery of counterspelling, mastery of elements, mastery of shaping, spell power +1. Wizard Spells Prepared (4/10/10/5/5/4/4/3/2/3; base DC = 16 + spell level; DC 17 + spell level with evocation and transmutation spells; caster level 19th): 0 – detect magic, electric jolt, mage hand, read magic; 1st – burning hands x2, charm person x3, feather fall, magic missile x2, shocking grasp, spirit worm; 2nd – arcane lock, invisibility x3, knock x2, Melf’s acid arrow x2, mirror image, web; 3rd – dispel magic, fireball x2, lightning bolt x2; 4th – dimension door, explosive cascade, polymorph, spell enhancer, stoneskin; 5th – baleful polymorph, cloudkill, cone of cold, teleport, wall of iron; 6th – circle of death, disintegrate, fireball (maximized), veil; 7th – power word blind, teleport object, wall of fire (maximized); 8th – mass charm monster, trap the soul; 9th – baleful polymorph (quickened), circle teleportation, power word kill. Possessions: Bracers of armor +5, staff of slinging, ring of protection +2, ring of great wizardry, mirror of mental prowess. Cohort Razfallow (NE half-orcm Ftr4/Rog5/Asn3). Height: Unknown, Weight: Unknown, Hair: Curly blonde, Eyes: Icy blue
Staff of Slinging: This +1 quarterstaff is very useful in hurling or moving items. The staff has the following powers:
- Lauch bolt (1 charge)
- Launch item (1 charge)
- Scatterspray (1 charge)
- Telekinesis (3 charges)
The staff may also be used as a sling providing the same enhancement bonus to the sling and the bullets thrown. Once empty of all charges the staff remains a +1 quarterstaff and can still be used as a sling.
Ring of Great Wizardry: This ring doubles the wearer’s arcane spells for 1st-level spells and 2nd-level spells.